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Sphere on Spiral Stairs

NARRATIVE/UX GAME DESIGNER

Andy Li

I'm an international game design student specializes in narrative, system, and UX design.

WORK EXPERIENCE

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​Delta Force
                          Narrative Designer

Internship from 2025.5 to 2025.9

  • Designed and developed operator backstories and narrative foundations for new/existing characters.​​

  • Wrote dialogue and voice-over scripts for characters and AI Enemies.

  • Created skin background stories, keeping depth and narrative justification to commercial content.

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  • Contributed to worldbuilding and live event copywriting, aligning lore and in-game activities with overarching themes.

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WORLD BUILDING

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KINDRED
Modern World Fantasy

“In Kindred, demons aren’t killed

                                       —they’re contained.”

Kindred is a modern fantasy world where the GIA, a secret international agency, hunts down demons, curses, and anomalies—not to destroy them, but to contain them as objects, each bound by its own dangerous rules.

The story follows a teenager from Manhattan who discovers that his missing father can rewrite reality, dragging him into the GIA’s shadow war and a desperate race to stop the resurrection of the Seven Deadly Sins.

At its core, Kindred is about freedom versus humanity—asking what we’re willing to sacrifice when our very desires can give birth to demons.

CHARACTER DESIGN

GAME PROJECTS

01

3D FIRST PERSON HORROR 

Heirloom

SOLO PROJECT

Out of Frame is a first-person horror game set inside a twisted dreamscape of a distorted school. Players must search for anomalous objects, capturing them with a camera to piece together and awaken lost memories.

The design takes cues from Outlast II, centering on immersive UI and the tension between exploration and survival. The camera isn’t just a tool, but the player’s lifeline.

02

3D PUZZLE GAME

Out Of Frame

NARRATIVE/TECH/UX DESIGNER

Out of Frame is a first-person horror game set inside a twisted dreamscape of a distorted school. Players must search for anomalous objects, capturing them with a camera to piece together and awaken lost memories.

The design takes cues from Outlast II, centering on immersive UI and the tension between exploration and survival. The camera isn’t just a tool, but the player’s lifeline.

03

TOP-DOWN SHOOTER

​To Be Dismantled

Narrative / Tech Designer

To Be Dismantled is a short narrative game where you play as a small robot repairing a spaceship on the verge of self-destruction. With no spare parts available, each repair requires sacrificing one of your own components. As the ship survives, the robot grows weaker—until it gives everything to save the mission.

03

TOP-DOWN SHOOTER

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Æther Corp

DESIGNER

Aether Corp is a 2D top-down space shooter built in Unity.

Players pilot a combat ship to battle demonic fleets, face 3 bosses with unique mechanics, and fight through space to stop an invasion threatening humanity.

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