WORK EXPERIENCE

Delta Force
Narrative Designer
Internship from 2025.5 to 2025.9
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Designed and developed operator backstories and narrative foundations for new/existing characters.
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Wrote dialogue and voice-over scripts for characters and AI Enemies.
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Created skin background stories, keeping depth and narrative justification to commercial content.
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Contributed to worldbuilding and live event copywriting, aligning lore and in-game activities with overarching themes.

WORLD BUILDING

KINDRED
Modern World Fantasy
“In Kindred, demons aren’t killed
—they’re contained.”
Kindred is a modern fantasy world where the GIA, a secret international agency, hunts down demons, curses, and anomalies—not to destroy them, but to contain them as objects, each bound by its own dangerous rules.
The story follows a teenager from Manhattan who discovers that his missing father can rewrite reality, dragging him into the GIA’s shadow war and a desperate race to stop the resurrection of the Seven Deadly Sins.
At its core, Kindred is about freedom versus humanity—asking what we’re willing to sacrifice when our very desires can give birth to demons.
GAME PROJECTS
01
FIRST PERSON HORROR
Heirloom
SOLO PROJECT
Heirloom is a first-person horror investigation game built in Unreal Engine 5, set in my original Kindred universe. Players take on the role of a GIA intern arriving at a suburban house fresh off a murder case — using a camera to document anomalies and cross into an "inner world" that reveals fragments of a 70-year-old curse.
This project is developed based on my earlier game: Out of Frame. The project pushes further in scope and polish while exploring meaningful twists on linear horror pacing.
02
THIRD PERSON ACTION
Little Red Riding Hood
SOLO PROJECT
Little Red Riding Hood is a third-person action-adventure game built in UEFN, adapted from the classic fairy tale. The game features three standalone levels, each with distinct mechanics that reframe the story from a new angle.
Cinematic cutscenes and original voice acting are woven throughout, reinforcing the narrative while keeping the action at the center.
03
FIRST PERSON HORROR
Out Of Frame
SOLO PROJECT
Out of Frame is a first-person horror game set inside a twisted dreamscape of a distorted school. Players must search for anomalous objects, capturing them with a camera to piece together and awaken lost memories.
The design takes cues from Outlast II, centering on immersive UI and the tension between exploration and survival. The camera isn’t just a tool, but the player’s lifeline.
04
THIRD PERSON ACTION
To Be Dismantled
SOLO PROJECT
To Be Dismantled is a short narrative game where you play as a small robot repairing a spaceship on the verge of self-destruction. With no spare parts available, each repair requires sacrificing one of your own components. As the ship survives, the robot grows weaker—until it gives everything to save the mission.





